
Crystallis – Lightweight Film Grain Shader
for ReShade
Built for ReShade
Crystallis is a fast, flexible film grain shader
Zenteon: Crystallis is a film grain shader that adds movie-style grain to any game. Whether you want soft film texture or bold, gritty detail, Crystallis gives you full control. It’s fast and lightweight, so it won’t slow down your system.
What is Zenteon: Crystallis?
Crystallis is a grain shader that works with ReShade on DX10+ games. It uses a fast method called quantization to create clean, realistic film grain. This keeps the effect smooth while using very little power from your computer.
If you want more detailed grain, Crystallis also includes a high-quality mode that simulates hundreds of grain crystals per pixel. It’s a bit slower, but gives noticeably higher quality results.
You can adjust the grain intensity, size, and saturation, as well as options for image saturation to allow anything from subtle texture to gritty black and white photos.
Why Use Zenteon: Crystallis?
With independent grain and image saturation and a robust grain simulation, Crystallis adapts to any filmic style, as well as giving some freedom beyond what physical film can do. It works in any DX10+ game with ReShade, making it a seamless drop-in effect for immersive visuals.
Key Features
fast film grain
Adds film texture without hogging performance.
Highly flexible
Allows dynamic or static filmgrain, and has separate grain and image saturation settings.
Try Zenteon: Crystallis Today
Zenteon: Crystallis is the film grain shader for gamers and creators who want to add movie-style grain to their games. It’s fast, easy to use, and fully customizable—for everything from clean film grain to gritty black and white shots.